Guan Yu Arena [Season 1] - The Ranked PvP of The Classic PW 1.8.7
The Guan Yu Arenas have arrived in The Classic PW 1.8.7 — and with them begins Season 1 of the ranked PvP of the server. These are battles in closed arenas, with a scoring system, ranks, weekly rewards, and two completely different game modes: Insane, where your equipment matters, and Balanced, where attributes are equalized and the better player wins.
Each mode has its own scoring, its own ranking, and its own operating window. In this guide, you will find all the details on how the system works: teams, solo queue, combat rules, ranks, season, and rewards.
Requirements to participate
- Character level 100 or higher;
- Rebirth 2 (RB2);
- Celestial Soul cultivation completed.
Important: the Arena is limited to 1 player per PC/HWID — and the restriction applies to both the queue and the battle. If a character from the same machine is already registered in any of the modes or fighting in an ongoing match, the new registration is denied.
The two modes and their schedules
The Arena operates every day of the week, divided into two shifts — one for each mode. The two modes never open at the same time:
- Insane Mode: every day, from 07:00 to 11:59 — the morning arena, where your equipment matters;
- Balanced Mode: every day, from 12:00 to 23:30 — the afternoon and evening arena, with equalized attributes.
Each mode is scored separately: you have one score in Insane and another in Balanced, each with its own rank.
Insane Mode: the team arena
Insane is the mode where your character enters with all the strength you have built: equipment, refinement, cards, everything counts. It is the team competition, organized through Arena Teams.
How Arena Teams work
- Any player who meets the requirements can create a team and become the captain;
- The captain invites the other members;
- Each team can have up to 12 members, without repeated classes;
- The team score is the sum of the scores of its members (in each mode);
- Leaving the team does not erase your personal score — it is yours and goes with you.
How to play a match
- Form a party (PT) of 3 to 6 players online from the same team — the PT leader registers in the queue;
- Each team can maintain up to 2 active groups at the same time;
- Groups from the same team never face each other;
- Teams of different sizes can face each other — a group of 3 can take on a group of 4, 5, or 6. The kill objective adjusts automatically (see the combat rules below), so fighting with fewer players does not mean an unfair fight.
Balanced Mode: enter solo, the system assembles the teams
Balanced is the solo queue of the Arena: you register alone, without needing a team, and the system automatically assembles two sides of equal size with the players in the queue — from 2v2 to 10v10, depending on the current activity.
Within the battlefield, the attributes are equalized — the highest level and spirit are matched for all participants. There is no difference in progression: what decides the match is positioning, skill rotation, and game reading.
Intelligently assembled teams
The assembly of the sides is not a blind draw. The system follows composition rules to ensure that each match is balanced:
- If a class is repeated on one side, it is repeated in the same amount on the opposing side;
- Supports (Priest and Mystic) only enter when there are for both sides — no one faces a team with a healer without having their own;
- From 3v3 to 5v5, no class appears twice on the same side — and high-pressure pairs like Warrior/Slasher and Archer/Reaper are always separated on opposite sides;
- From 6v6 and above, repetitions are allowed in a mirrored fashion, with a limit of 2 Reapers and 2 Archers per battle — and never both limits in the same match;
- In 2v2, the system prefers four distinct classes.
Quick queue, with tiebreaker duel
- With enough players, the match closes in about 30 seconds — and immediately when the queue fills;
- If the queue is small, the system sets up a mirrored 1v1 duel: same class against same class (Warrior vs Warrior, Priest vs Priest). If no mirror is available, the duel occurs between different classes;
- Those who do not fit into a match remain in the queue for the next one — the registration is valid for up to 10 minutes.
In-game ranking
The ranking displayed in-game is reserved for the elite: characters in the solo queue only appear in it upon reaching 2,000 points or more, and the list displays a maximum of the 100 best. Reaching the in-game ranking is already an achievement in itself.
Scoring, ranks, and season
Every character starts the season with 1,000 points in each mode. Wins add points and losses subtract, in amounts that vary according to your score range — climbing is harder the higher you are.
The score defines your rank:
- Metal: 1,200 points;
- Steel: 1,400 points;
- Bronze: 1,600 points;
- Silver: 1,800 points;
- Gold: 2,000 points;
- Platinum: 2,200 points;
- Glorious: 2,400 points or more — the elite of the Arena.
Season rules:
- Each character has a quota of 50 matches per week in each mode — each match started deducts one attempt;
- The search for an opponent lasts up to 10 minutes; consumed attempts are not refunded;
- At the end of the season, everyone's score resets to 1,000 and a new season begins — no achievement is eternal, and no bad start is definitive.
How the match works
Preparation
- Upon entering the arena, both sides have 75 seconds of preparation — energy and Daimons are restored to maximum, and it is not possible to leave the area;
- If no player from one side enters during preparation, the other side wins. Those who never entered do not have the match counted;
- Inside the arena, the members of your side function as a real team — auras, beneficial effects, group skills, and team chat work automatically, without needing to form a PT.
The battle
- Each match lasts a maximum of 10 minutes;
- Flying, mounts, and elixirs are allowed; the recovery of Daimons works at 1/4 of the normal rate;
- Died? You respawn in 10 seconds, at your side's base, with full HP and MP — death does not eliminate anyone, but feeds the opposing score;
- Disconnect counts as death (and, in combat, grants a kill to the opponent) — but you can reconnect and return to the fight.
The objective: the kill race
Victory is defined by a kill race with a dynamic objective:
- The objective of each side is 2x the number of opponents on the field — if the enemy team has 5 players, you need 10 kills;
- The objective tracks who leaves and who returns, with a floor at half the initial roster — leaving the match does not break the count;
- Leaving the field gives 1 point to the opponent; dying does not change the objective — only the score;
- If time runs out: the winner is whoever is closest to the objective; if the tie persists, the winner is whoever dealt more damage; if it still ties, the match ends in a draw.
Fair play: what is blocked in the arena
To keep the competition fair, some skills and items are blocked at all stages of the Arena — waiting, preparation, combat, and results:
- Resurrection skills (Resurrect, Mass Revive, Mass Resurrection) — rebirth is only through the arena system;
- Prayer of Life;
- City portals (all variations);
- Celestial Advantage.
Rewards
- Weekly reward: the player who completes at least 10 matches in Insane Mode and accumulates 10 wins in one of the modes during the week receives Guan Yu Coins directly in the mail;
- Rank reward: upon reaching a rank for the first time, you receive the corresponding prize;
- Score that opens doors: recipes and forges that require arena scoring consider your highest personal score between Balanced and Insane — playing the Arena is also progression;
- Ranking on the website: the new Guan Yu Arenas ranking on our website tracks the best players of the season.
Summary
- The Guan Yu Arena is the ranked PvP of The Classic PW 1.8.7 — Season 1 is open;
- Requirements: level 100, RB2, and Celestial Soul;
- Two modes, scored separately: Insane (07:00–11:59, equipment matters) and Balanced (12:00–23:30, attributes equalized);
- In Insane, Arena Teams (up to 12 members, without repeated classes) play in groups of 3 to 6 — including different sizes among themselves;
- In Balanced, you enter alone and the system assembles mirrored sides from 2v2 to 10v10, with a 1v1 duel when the queue is small;
- Limit of 1 player per PC/HWID — applies to both the queue and the battle;
- The in-game ranking displays only solo characters with 2,000+ points, limited to the 100 best;
- Everyone starts with 1,000 points; ranks range from Metal (1,200) to Glorious (2,400+);
- Quota of 50 matches per week in each mode;
- Matches with 75s of preparation and 10 minutes of battle; respawn in 10s with full HP/MP;
- Dynamic objective: 2x the opponents on the field in kills; tiebreaker by proximity to the objective and damage dealt;
- Disconnect counts as death; resurrections, portals, and Celestial Advantage are blocked;
- Weekly reward in Guan Yu Coins (10 matches in Insane + 10 wins in one of the modes) and rank reward the first time you reach it;
- Recipes that require arena scoring use your highest score among the modes;
- At the end of the season, the score resets to 1,000 and everything starts over.
In the morning, Insane measures your character's strength. In the afternoon and evening, Balanced measures your skill. Join the queue, climb the ranks, and write your name in the Season 1 of the Guan Yu Arena!