Fair Monetization and Relevant Farming in The Classic PW 1.8.7
The monetization of The Classic PW 1.8.7 will be built with a very clear goal: to keep the server fair, balanced, and with farming always relevant.
This is a historic characteristic of The Classic Games. Our servers are designed to value the time invested by players, without removing the importance of those who contribute through donations to keep the project active.
The goal is to create an environment where players who farm have real value inside the game, while players who donate also find practicality, convenience, and interesting options, without breaking the server’s balance.
Everything from the shop can also be obtained in-game
One of the main points of our philosophy is that everything that can be obtained in the in-game shop, the G-Shop, can also be acquired inside the game itself.
This means players will not depend exclusively on donations to access important resources. Farming, event participation, instances, PvP, and the player economy will play a fundamental role in obtaining these items.
Important resources such as seasonal chests, palette keys, and other relevant shop items can also be obtained through specific content inside the server.
Chests and palette keys inside the game
We know that Perfect World has a classic structure where many items, cosmetics, resources, and content are moved through chests and systems such as the palette.
In The Classic PW 1.8.7, we want to preserve this characteristic of the game, but without turning the server into a pay-to-win environment.
For this reason, the main shop-related items, such as chests and palette keys, will also be available through in-game content, especially activities that require real participation, performance, and collaboration.
- PvP events, such as Mini TW and Guan Yu Arenas;
- Competitive content that requires individual performance;
- Advanced instances with relevant mechanics;
- Group content that requires attention, coordination, and collaboration;
- Activities where it is not possible to gain a real advantage by using multiple accounts.
In this way, the most important shop items will remain part of the game economy, but they will also be connected to player effort, skill, and active participation.
Gold and player trading
In addition to direct farming, players will also be able to access shop resources through the internal economy.
Items obtained through the G-Shop, gold, or specific content may circulate among players through trading. This allows players who prefer farming to acquire shop resources by trading with other players.
This model strengthens the server economy and keeps farming relevant, since active players will always have ways to generate value inside the game.
Two main types of farming content
To keep the server balanced, farming in The Classic PW 1.8.7 will be divided into two major categories: real individual participation content and content compatible with multiple accounts.
Each category will have its role within the economy, with rewards adjusted according to the level of effort, difficulty, and possibility of automation.
Real individual participation content
Real individual participation content refers to activities where the player must be present, truly playing, using their main character, and actively contributing.
These activities generally require skill, attention, mechanical execution, PvP performance, or group collaboration. For this reason, they will be considered the most valuable content on the server.
- PvP events, such as Mini TW and Guan Yu Arenas;
- Difficult group instances with important mechanics;
- Competitive content that requires real performance;
- Activities where the player must actively participate;
- Content where it is not viable to gain an advantage by using multiple accounts at the same time.
In this category, rewards tend to be more relevant and, in many cases, can be freely traded between players.
The idea is to value those who actively play, participate in the most important content, and contribute to the life of the server.
Content compatible with multiple accounts
We also understand that part of the community enjoys playing with more than one account, farming in a more relaxed way, building secondary characters, progressing accounts, and participating in less demanding activities.
This type of content will also have a place in The Classic PW 1.8.7, but with a different reward structure.
Content that can be done with multiple accounts, auto-cultivation, open world farming, or low-complexity instances will have rewards mostly bound to the character.
- Open world farming;
- More relaxed content;
- Activities compatible with multiple accounts;
- Individual progression routines;
- Content with lower mechanical complexity.
In these cases, the proposal is that approximately 80% of the farming value will be bound to the character, focused on individual progression, while around 20% may circulate as tradable resources.
With this, we allow this type of player to also have space on the server, without letting automated or multi-account content become more advantageous than active and competitive content.
Why this model?
This model was designed to balance different player profiles.
We want to greatly value content where players need to be present, play well, participate in PvP, execute mechanics, and collaborate with the group.
At the same time, we also want to serve players who enjoy progressing multiple characters, building accounts, farming more calmly, and participating in the economy by selling characters or prepared accounts.
In this way, the server will have two well-defined farming paths:
- Difficult, dynamic, and active content, with more valuable and tradable rewards;
- More relaxed content compatible with multiple accounts, with a greater focus on character-bound progression.
The goal is to maintain a healthy economy, value real effort, and prevent automatable activities from dominating the server market.
Monetization without pay-to-win
The Classic PW 1.8.7 will follow a monetization model compatible with the classic structure of Perfect World, but with important adjustments to preserve balance.
We know that chests, palette, gold, and shop items are part of the game’s culture. However, we also know that a healthy server must keep farming relevant and prevent a character’s power from depending exclusively on donations.
For this reason, the most important shop resources will also be connected to in-game farming. Active players will have real ways to obtain chests, keys, gold, and important resources through specific content.
The shop will exist as an option to support the server and provide convenience for players, but not as a barrier for those who wish to progress by playing.
The Classic Coins and RMT within the ecosystem
The Classic Games already has its own culture involving The Classic Coins, player economy, and systems that value effort inside the game.
In The Classic PW 1.8.7, we intend to bring this model as well, keeping The Classic Coins as a high-value currency within the ecosystem.
The Classic Coins can be obtained through specific systems, especially those linked to clans and high-relevance content.
These The Classic Coins can be traded between players and sent to the player panel, where they can be used in the virtual shop or withdrawn as real money, according to the rules and systems available on the platform.
The Classic Coins will not be sold directly
A very important point is that the The Classic Coin currency will not be sold directly in the virtual shop.
This currency will be obtained through internal server systems, mainly related to clans and competitive content, in order to preserve its importance, scarcity, and value.
This model helps keep the currency relevant and prevents it from losing value through direct issuance in the shop.
Account and character marketplace
The Classic PW 1.8.7 will also feature a marketplace system, allowing players to trade accounts and characters within a safer environment integrated into The Classic Games ecosystem.
A player will be able to sell an account or character with its items through the marketplace for The Classic Coins.
After that, these The Classic Coins can be used in the player panel’s virtual shop or withdrawn as real money, according to the platform’s rules.
This system creates an organized way to value the time invested by players, reducing risks in external trades and strengthening the official server economy.
A server for those who farm, compete, and contribute
The monetization of The Classic PW 1.8.7 will be designed to maintain balance between different player profiles.
Those who farm will have space. Those who compete will have space. Those who play in groups will have space. Those who enjoy multiple accounts will also have their progression path. And those who contribute through donations will find convenience options without invalidating the effort of others.
Our goal is to create a living server, with a strong economy, relevant farming, active PvP, fair progression, and sustainable monetization to keep the project healthy in the long term.
Summary
- Everything available in the G-Shop can also be obtained inside the game;
- Chests and palette keys can be farmed through specific content;
- Active, difficult, and competitive content will have more valuable rewards;
- Content compatible with multiple accounts will focus more on character-bound progression;
- Farming will remain one of the main foundations of the server;
- The shop will be an option for support and convenience, not a progression barrier;
- The Classic Coins will exist within the server ecosystem;
- The Classic Coins will not be sold directly in the virtual shop;
- Clans and competitive systems will play an important role in generating this currency;
- The marketplace will allow account and character trades using The Classic Coins;
- The goal is to maintain fair, balanced, and sustainable monetization.
The Classic PW 1.8.7 will be built with a clear vision: to keep farming valuable, the economy alive, competition relevant, and monetization fair for all players.
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